Project 02Unity · VR · Meta Quest
AccuBow VR
A hyper-realistic archery simulator that pairs VR with true-to-life bow mechanics — from target practice and big-game hunting to a survival zombie mode.
- Engine
- Unity
- Platform
- Meta Quest (VR)
- Genre
- Archery Simulation · Hunting
- Role
- Unity VR Developer
- Year
- 2025
- Status
- Completed

Overview
AccuBow VR combines virtual reality with true-to-life bow mechanics, built for hunters, archers and outdoor enthusiasts. My work brought an existing mobile game scene to full VR on Meta Quest, raised its visual quality for Quest hardware, and added a gyro-based aiming and shooting system that simulates drawing and releasing a real bow.
Game concept
The player draws, aims through the bow sight and releases — across a target range, hunting grounds in desert and savanna settings, and an action-packed zombie survival mode. The goal is immersive training that still feels like a game.
- Platforms
- Meta Quest (VR)
- Genre
- Archery Simulation · Hunting
- Audience
- Hunters, archers and outdoor enthusiasts.
Key features
- 01
True-to-life bow
Draw, aim through the sight and release with mechanics modelled on a real bow.
- 02
Gyro aiming
A gyro-based aiming and shooting system that follows real bow movement.
- 03
Quest-ready visuals
Graphics quality and visual fidelity raised for Meta Quest hardware.
- 04
Mobile to VR
An existing mobile game scene adapted and optimised for full VR.
- 05
Multiple modes
Target practice, big-game hunting and a survival zombie mode.
My role & responsibilities
Unity VR Developer
- Adapted and optimised an existing mobile game scene for full VR compatibility.
- Improved overall graphics quality and visual fidelity for Quest hardware.
- Developed a gyro-based aiming and shooting system that simulates real bow movement and release.
Engine & technical stack
- Unity
- C#
- Meta Quest
- Virtual Reality
Core gameplay mechanics
- True-to-life bow draw, aim and release
- Target range practice
- Big-game hunting in multiple environments
- Survival zombie mode
Technical challenges
- An existing mobile game scene had to run as a full VR experience on standalone Quest hardware.
Solutions
- Adapted and optimised the scene for VR, raised graphics quality within the Quest's limits, and replaced touch aiming with gyro-based bow handling.
Screenshots & gameplay footage
Development status
Completed
Ask about this project- Concept
- Prototype
- In Development
- Completed
- Released
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