Team / agency project
Project 11Squad Tactics · Ground Combat · Armoured Vehicles
IronFront
A tactical ground combat game mixing squad command and direct control, letting players lead infantry, drones and armoured vehicles through urban missions.
- Engine
- PC game
- Platform
- PC
- Genre
- Tactical Squad Combat
- Role
- Team contributor (agency project)
- Status
- Completed

Team / agency project. IronFront was delivered as part of a team, with Mateusz Belkner as a contributor. The details below describe the product as built; ask about Mateusz Belkner's specific contribution.
Overview
IronFront is a tactical ground combat game set in a war-torn port city, combining squad command with hands-on action. It is aimed at players who enjoy directing infantry and armoured vehicles toward objectives such as securing checkpoints and holding bridges.
Game concept
Players choose local or network play, deploy as a single operator or a six-person squad with armoured support, and select weapons, protection and support gear such as a recon drone. In battle, a tactical view lets them order units to move, take cover or hold, or switch to direct control of a vehicle, with objectives, a minimap and team score leading to a battle results screen.
- Platforms
- PC
- Genre
- Tactical Squad Combat
- Audience
- PC players of tactical and squad-based combat games
Key features
- 01
Single or Squad Deployment
Players deploy as one operator for precise missions or as a six-person squad with armoured support.
- 02
Equipment and Support Gear
Loadouts combine primary and secondary weapons, helmet and vest, plus support gear such as a recon drone or supply pack.
- 03
Squad Orders
In the tactical view, a selected squad can be ordered to move, take cover, hold or switch to direct control.
- 04
Vehicle Control
Players can take direct control of an armoured vehicle with armour, ammo and unit slots, then return to the tactical view.
- 05
Team Deployment Roster
Before a team battle, a roster lists each squad member's weapons and gear while a countdown readies the match.
- 06
Battle Results
Results show score, objectives and duration, the team outcome, and per-player kills, assists and units operational.
Team & role
Team contributor (agency project)
Built by a team, with Mateusz Belkner contributing. Contribution details are shared on request — ask about this project.
Core gameplay mechanics
- Local and network game modes
- Single operator or six-person squad
- Weapons, protection and support gear loadout
- Move, take cover, hold and direct control orders
- Armoured vehicle control and repair
- Objective-based missions with minimap
Screenshots & gameplay footage
Development status
Completed
Ask about this project- Concept
- Prototype
- In Development
- Completed
- Released
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