Team / agency project
Project 093D Animation · VFX Pipeline · Cinematics
ForgeMotion Studio
A production dashboard for 3D animation and VFX teams that tracks characters, rigs, cinematics, simulations, renders and reviews in one pipeline.
- Stack
- Blender · Maya · Houdini · Unreal Engine
- Platform
- Desktop / Web
- Focus
- 3D Animation & VFX Pipeline Tool
- Role
- Team contributor (agency project)
- Status
- Completed

Team / agency project. ForgeMotion Studio was delivered as part of a team, with Mateusz Belkner as a contributor. The details below describe the product as built; ask about Mateusz Belkner's specific contribution.
Overview
ForgeMotion Studio is a production-management hub for 3D animation, cinematics and visual effects. It brings character assets, rigging, shot planning, VFX simulation, Unreal previews, render jobs and review approvals into one studio interface for creative and technical teams.
Product concept
Teams start from a dashboard with the production timeline, shot status and pipeline stages, then open a character library with turnarounds, expression sheets and rig readiness. Dedicated views cover rig controls, shot planning with a timeline editor, a VFX node graph, an Unreal preview with sequencer, a render queue, and shot review with annotations and version compare.
- Platforms
- Desktop / Web
- Focus
- 3D Animation & VFX Pipeline Tool
- Audience
- Animation, cinematic and VFX production teams
Key features
- 01
Production Dashboard
A studio overview combines a production timeline, shot-status breakdown, team activity and a stage-by-stage pipeline.
- 02
Character Library
Each character profile shows turnaround views, an expression sheet, costume variants, model details and rig readiness.
- 03
Rigging Workspace
A rig view pairs the 3D character with a bone hierarchy, control picker, IK/FK switches, facial sliders and export targets.
- 04
Shot Planning and Timeline
Cinematic projects break into shot cards, a preview player and a multi-track timeline for camera, VFX, lighting and audio.
- 05
VFX Simulation Graph
A node graph links pyro, RBD and particle solvers alongside effect layers, a simulation cache and parameter presets.
- 06
Annotated Shot Review
Reviewers pin notes on frames, compare versions side by side and submit shots for approval from one panel.
Team & role
Team contributor (agency project)
Built by a team, with Mateusz Belkner contributing. Contribution details are shared on request — ask about this project.
Technical stack
- Blender
- Maya
- Houdini
- Unreal Engine
Core features
- Production timeline and shot status tracking
- Character turnarounds and expression sheets
- Rig controls with IK/FK switching
- Multi-track cinematic timeline editor
- Render queue with job details and frame preview
- Frame annotations, version compare and approvals
Screenshots
Development status
Completed
Ask about this project- Concept
- Prototype
- In Development
- Completed
- Released
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