Team / agency project
Project 10Naval Combat · Warship Sim · Team Missions
FleetStrike
A naval combat game where captains pick a mode and fleet size, outfit a warship, and fight solo or four-ship team missions along a rugged coast.
- Engine
- Unity
- Platform
- PC
- Genre
- Naval Combat Simulator
- Role
- Team contributor (agency project)
- Status
- Completed

Team / agency project. FleetStrike was delivered as part of a team, with Mateusz Belkner as a contributor. The details below describe the product as built; ask about Mateusz Belkner's specific contribution.
Overview
FleetStrike is a naval combat simulator centred on modern warships fighting along island coastlines. It is aimed at players who like tactical sea combat, whether commanding one ship or sailing as part of a four-ship team.
Game concept
Captains choose local or network play, then a single ship or a team of four, and pick a hull class (patrol ship, destroyer or heavy cruiser) with main cannon, missile battery, countermeasures and armour. Missions launch from harbour after a countdown and switch between bridge and third-person views with radar, hull, fuel and speed readouts, ending in naval results with objectives and a team scoreboard.
- Platforms
- PC
- Genre
- Naval Combat Simulator
- Audience
- PC players of naval and tactical combat games
Key features
- 01
Naval Mode Selection
Captains pick a local game or network competition, then command one ship or a team of four.
- 02
Ship Equipment
Patrol ship, destroyer and heavy cruiser hulls can be fitted with main cannon, missile battery, countermeasures and armour.
- 03
Bridge View Combat
From the bridge, a target box tracks enemy ships while radar, heading, speed, hull, fuel and countermeasures stay in view.
- 04
Third-Person Gunnery
A chase view shows the destroyer firing on targets with main cannon ammo, missile counts and a coastal radar.
- 05
Four-Ship Team Missions
Team missions line up four ships with ready checks, then track round score and objectives such as escorting a convoy.
- 06
Naval Results
A debrief shows solo score, opponents defeated and mission time, team victory, ship integrity and completed objectives.
Team & role
Team contributor (agency project)
Built by a team, with Mateusz Belkner contributing. Contribution details are shared on request — ask about this project.
Engine & technical stack
- Unity
- C#
- OpenXR
- Blender
- Shaders
- Unity/Unreal Workflow
Core gameplay mechanics
- Local and network naval modes
- Single ship or four-ship team
- Hull class and weapon fitting
- Bridge and third-person camera views
- Radar with ally and enemy contacts
- Objective-based team missions
Screenshots & gameplay footage
Development status
Completed
Ask about this project- Concept
- Prototype
- In Development
- Completed
- Released
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