Team / agency project
Project 08Air Combat · Flight Sim · Team Battle
SkyStrike
An air combat game where pilots pick a flight mode and unit, arm their jet, and fly cockpit or chase-view sorties solo or as part of a team.
- Engine
- Unity · Unreal Engine
- Platform
- PC
- Genre
- Air Combat Simulator
- Role
- Team contributor (agency project)
- Status
- Completed

Team / agency project. SkyStrike was delivered as part of a team, with Mateusz Belkner as a contributor. The details below describe the product as built; ask about Mateusz Belkner's specific contribution.
Overview
SkyStrike is a modern air combat simulator built around jet dogfights over coastlines, clouds and mountains. It suits players who enjoy fast flight combat, whether flying alone or alongside a squadron.
Game concept
Pilots choose local or network play, fly solo or with a team, then pick an airframe class and arm it with cannon, missiles, defensive flares and reinforced armour. Sorties launch from the runway after a countdown and switch between cockpit and chase views with radar, speed, altitude, integrity and fuel readouts, ending in a flight results screen with objectives and a scoreboard.
- Platforms
- PC
- Genre
- Air Combat Simulator
- Audience
- PC players of air combat and flight action games
Key features
- 01
Flight Mode Selection
Pilots choose a local game or a network competition, then decide whether to fly as a single unit or a team.
- 02
Aircraft Loadout
Interceptor, multirole and heavy fighter classes can be armed with cannon, missiles, defensive flares and armour.
- 03
Cockpit Combat HUD
The cockpit view shows a targeting reticle, speed and altitude ladders, radar, integrity, fuel and cannon ammo.
- 04
Chase-Camera Dogfights
A third-person view over snowy peaks tracks speed, altitude, integrity, fuel and remaining flares during a sortie.
- 05
Squadron Launch
Team flights line up on a lit runway with each wingman's ready status shown before a countdown starts the sortie.
- 06
Flight Results
A debrief lists score, targets defeated and flight time, the team result, aircraft integrity and completed objectives.
Team & role
Team contributor (agency project)
Built by a team, with Mateusz Belkner contributing. Contribution details are shared on request — ask about this project.
Engine & technical stack
- Unity
- C#
- AR Foundation
- OpenXR
- Blender
- Shaders
- Unreal Engine
- C++
Core gameplay mechanics
- Local and network flight modes
- Single or team flight units
- Selectable airframe class and weapons
- Cockpit and chase camera views
- Radar with enemy and ally markers
- Mission objectives such as escort runs
Screenshots & gameplay footage
Development status
Completed
Ask about this project- Concept
- Prototype
- In Development
- Completed
- Released
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