Team / agency project
Project 07Tactical FPS · Team Battle · Loadout
StrikePoint
A tactical first-person shooter where players choose local or network play, deploy solo or with a squad, set their loadout and fight timed rounds.
- Engine
- Unity · Unreal Engine
- Platform
- PC
- Genre
- Tactical FPS
- Role
- Team contributor (agency project)
- Status
- Completed

Team / agency project. StrikePoint was delivered as part of a team, with Mateusz Belkner as a contributor. The details below describe the product as built; ask about Mateusz Belkner's specific contribution.
Overview
StrikePoint is a tactical first-person shooter set across a rain-soaked harbour and an old stone town. It is built for players who want quick solo matches or coordinated team battles, with a clear pre-match flow and a readable combat HUD.
Game concept
Players pick a game mode (local game or network competition), choose to deploy as a single operator or a team, and select a primary weapon, sidearm and protective gear. Matches open with a countdown and play out with a minimap, health and armour bars, ammo counter and round timer, ending on a results screen with team scoreboards and match statistics.
- Platforms
- PC
- Genre
- Tactical FPS
- Audience
- PC players of tactical and team-based shooters
Key features
- 01
Game Mode Selection
Players choose between a local game on one device and a network competition against other players.
- 02
Solo or Squad Deployment
A combat-unit step sets up a single-operator run or a team of operators before the match begins.
- 03
Equipment Loadout
The loadout screen pairs a rifle, automatic gun or sniper rifle with a pistol, helmet and protective vest.
- 04
Scoped Sniper Combat
First-person sniper play in a stone town shows a minimap, health and armour bars, ammo count and match timer.
- 05
Squad Readiness Check
Before a team match, a readiness panel confirms each squadmate while a countdown leads into the round.
- 06
Detailed Match Results
Results compare single and team outcomes with per-player score, eliminations, deaths, accuracy and game statistics.
Team & role
Team contributor (agency project)
Built by a team, with Mateusz Belkner contributing. Contribution details are shared on request — ask about this project.
Engine & technical stack
- Unity
- C#
- AR Foundation
- OpenXR
- Unreal Engine
- C++
- Blender
- Shaders
Core gameplay mechanics
- Local and network game modes
- Single-operator or team deployment
- Primary, secondary and protective gear loadout
- Minimap with objective markers
- Round timer and team score tracking
- Post-match scoreboard and statistics
Screenshots & gameplay footage
Development status
Completed
Ask about this project- Concept
- Prototype
- In Development
- Completed
- Released
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